Welcome to Tamriel Rebuilt! This installation guide will walk you through the installation process and also covers some common troubleshooting issues.
- Morrowind Level Up Mod Download
- Morrowind Level Up Sound
- Morrowind Level Up Mod 2
- Morrowind +5 Level Up Mod
Requirements and Pre-Installation Setup
Levelup Menu Points - posted in Morrowind Mod Talk: To me the LUM is lop-sided, 3x hear, 5x there. Is there a Level Up Menu mod that combines the LU points 3 primary plus bonus points in a lump sum for the player to distribute as they wish? Think, an up/down arrow next to the 8 attributes and a box showing the combined points to distribute.
- As you develop skills, you'll 'level-up'. Which means you go from being a horrible little slow turtle of a person (Level 1) to being a horrible little-bit-faster turtle of a person. (Level 2) etc. You accomplish this feat by sleeping when the little pop-up tells you to. Most towns have bars, pubs, clubs; whatever you want to call them.
- The Morrowind Code Patch (or MCP) changes Morrowind's executable to fix many hardcoded bugs.It also offers tweaks and small upgrades that cover all areas of the game. MCP is widely considered to be essential for any installation of the game, with or without mods.
To properly use Tamriel Rebuilt (TR), we require you to have the english-language version of The Elder Scrolls III: Morrowind installed, along with the Tribunal and Bloodmoon expansions, and the patch version 1.6.1820.
The Game of the Year (GotY) editions available on GOG, Steam, Bethesda.net, and the Anthology DVD set already include patch 1.6.1820.
If you have an older version of the GotY edition, which includes Tribunal and Bloodmoon but not the 1.6 patch, or even all three disks separately, you must download and install the patch from the Bethesda Softworks website [Bethsoft]. If you’re not sure if you patched it, load the game up to the main menu and check the lower left corner. It should say 1.6.1820. If you have installed MCP (see below), this will read MCP 2.1 (or whichever version you have) instead. This is fine, as MCP also requires patch 1.6.1820.
We strongly recommend using eitherMorrowind Code Patch [Nexus Mods] (for the map expansion option and engine bugfixes) and Morrowind Graphics Extender [Nexus Mods], orOpenMW [OpenMW].
A fresh installation of Morrowind, with MCP and MGEXE
If you have a previous version of TR installed, please remove it. If you had a version of TR prior to 16.09, we recommend starting a new game. If you are having issues since updating to a new version, see the troubleshooting section below.
Downloading Tamriel_Data and Tamriel Rebuilt
Tamriel Rebuilt is downloaded in two parts: the datafiles and the masterfiles.
The datafiles are the models, textures, and other artwork that you interact with in-game. They are required. We offer both HD and vanilla-equivalent datafiles. Download and use only one. You can find out their download locations »here«.
The masterfiles are what contain the actual landscape, towns, people, and quests of Tamriel Rebuilt. You can find out their download locations »here«.
The masterfiles are what contain the actual landscape, towns, people, and quests of Tamriel Rebuilt. You can find out their download locations »here«.
You must download both the masterfiles and datafiles to play Tamriel Rebuilt.
There is also an optional addon music pack and an original soundtrack, which is available from the Main Release page on our site.
Both the datafiles and masterfiles, downloaded and ready to install.
Unpacking and Installation
Now that you have both the datafiles and masterfiles, you can either use a mod manager to install the mods, or do it manually. This tutorial will only cover the manual installation process.
Please note that the Vortex mod manager will not install the files correctly, we strongly recommend against using it to install Tamriel Rebuilt. If you prefer using it, you should follow the instructions to install TR manually anyway and use it for other mods only.
Please note that the Vortex mod manager will not install the files correctly, we strongly recommend against using it to install Tamriel Rebuilt. If you prefer using it, you should follow the instructions to install TR manually anyway and use it for other mods only.
First, unpack the datafiles into your Morrowind folder. WinRAR or 7zip are good programs to use for this. Inside your Data Files folder you should now see Tamriel_Data.esm, PT_Data.bsa, and TR_Data.bsa.
Spintires for pc. Next, unpack the masterfiles. They are organised in the form of a BAIN Installer [TES Alliance], intended to greatly decrease installation efforts with tools like Wrye Mash and MO2 and to offer a logical division between various options for all users.
You must install the files in the 00 Core folder into the Morrowind Data Files folder at the very least. Everything else is optional (and, if the folders start with the same number, mutually exclusive). Please check the TR_Readme.txt file, which is located in the Docs folder in 00 Core, about our optional masterfiles.
For this tutorial, we will install files from 00 Core, 01 Faction Integration, 02 Preview Content, and 03 Travel Network for Core and Vvardenfell.
You must install the files in the 00 Core folder into the Morrowind Data Files folder at the very least. Everything else is optional (and, if the folders start with the same number, mutually exclusive). Please check the TR_Readme.txt file, which is located in the Docs folder in 00 Core, about our optional masterfiles.
For this tutorial, we will install files from 00 Core, 01 Faction Integration, 02 Preview Content, and 03 Travel Network for Core and Vvardenfell.
If you are using the addon music pack, extract it into your Data Files folder.
If you are using the original soundtrack, read its installation instructions and requirements.
If you are using the original soundtrack, read its installation instructions and requirements.
Extracting the masterfiles into the Data Files folder with WinRAR
Extracting the Data Files into the Morrowind Folder with WinRAR
Once your data and master files are extracted, your Data Files folder should look like this.
Depending, you might have other mods in here also, or not have TR_Travels in your version of TR.
Registering Your BSAs
Next, we register the BSAs. This is the most important step; it is required that you register your BSA files. This is necessary even if you use mod managers like NMM, Wrye Mash, or Mod Organizer 2, but may require extra steps found in our FAQ.
If you are a Morrowind user, or an OpenMW user who wants to be extra careful, open up your Morrowind.ini, which is found in the Morrowind folder.
![Morrowind level up sound Morrowind level up sound](https://i.ytimg.com/vi/5GPLKoRHDho/maxresdefault.jpg)
(If you do not see Morrowind.ini, run MorrowindLauncher.exe and open up the options menu. This should force the game to generate a new ini.) Backup your ini before you make any changes to it. Down the bottom of the ini file you will see a list of archives. This list of archives will not automatically update! Add in TR_Data.bsa and PT_Data.bsa if it they are not already listed by copying and pasting the section below.
Save the file and exit it.
Your Morrowind.ini should be in your Morrowind folder. Scroll down to the bottom to see the archive list.
Make sure you have PT_Data and TR_Data listed. They should be after BM & TB.
Also, make sure your Game Files list is at the VERY bottom of the ini file. Otherwise weird issues can happen.
Cut and paste it to move it to the very bottom if needed.
If you are an OpenMW user, this has only been the (optional) first step.
Morrowind.ini is only used to populate OpenMW's actual configuration file, openmw.cfg, which is found in your user's DocumentsOpen MW folder.
Morrowind.ini is only used to populate OpenMW's actual configuration file, openmw.cfg, which is found in your user's DocumentsOpen MW folder.
You will need to either reimport your Morrowind.ini via the OpenMW Wizard or manually edit the openmw.cfg file. In any case, openmw.cfg should contain the section below.
For details on editing openmw.cfg, please see How To Install and Use Mods [Read the Docs].
If, for some reason, your BSA registration does not seem to do anything (causing Actor Animation Class errors, or giving you yellow exclamation marks during character creation) or you are a Mod Organizer 2 user, please check our FAQ.
Updating The Load Order
Once the BSAs are registered, open up your load order in the Morrowind Launcher or a mod manager. Check your load order. Tamriel Rebuilt should be loaded just after the vanilla masterfiles. The load order should read Tamriel_Data, TR_Mainland, then TR_Factions, TR_Preview, and TR_Travels if you have them. This load order should show up by default. If you have other mods, load them all after all TR plugins. Mods like Project Tamriel should be loaded just after TR.
Proper load order, as viewed in the Morrowind Launcher.
Make sure you tick the box next to Tamriel_Data.esm and TR_Mainland.esm. These are required. Then, if you want to have TR's preview content available, also tick TR_Preview. Be warned: this preview content is changed and updated with each new release. Changes may be large or small, and may break your saved games if they rely on this. Use it at your own risk. It is, however, pretty dang cool to see all the things we’re working on (at least, we think so).
The optional plugin TR_Travels.esp links up travel networks between TR and Vvardenfell. Check the readme on your release to see exactly which travel lines are changed. If you are using TR_Preview.esp, you might instead want to use TR_Travels_(Preview_and_Mainland).esp instead of the normal TR_Travels.esp to expand travel into unfinished content.
The other optional plugin, TR_Factions.esp, is planned to integrate Mainland's faction questlines with the base game. Currently, it changes the dialogue of its faction members to reflect our content, as well as requiring more quests to advance in most factions. Finally, it will expand all of the Hortator quests into the mainland, but currently only makes the Telvanni's quest include mainland councilors.
And now, your copy of Tamriel Rebuilt should be ready to play!
Morrowind Level Up Mod Download
Troubleshooting
Q: I swear I registered my BSAs. But every time I do it, I go in-game and get error messages. When I check back on my ini, the changes I made magically disappeared! What happened?
A: Make sure your Game Files list is at the very bottom of the ini file. For some reason, the ini occasionally puts the file list not at the bottom. Then, when the game or mod managers edit this file list, it accidentially overwrites other stuff in the ini. This can delete all kinds of stuff, like the archive list, weather conditions, or even level up dialogue.
A: Make sure your Game Files list is at the very bottom of the ini file. For some reason, the ini occasionally puts the file list not at the bottom. Then, when the game or mod managers edit this file list, it accidentially overwrites other stuff in the ini. This can delete all kinds of stuff, like the archive list, weather conditions, or even level up dialogue.
Q: My map is glitching; every time I try to scroll over to TR, it won’t let me. Why can’t I see all of TR?
A: Morrowind’s native map can only scroll out so far. This glitch actually happens with the Bloodmoon expansion. To fix it, use Morrowind Code Patch (see above) and use the map expansion option.
A: Morrowind’s native map can only scroll out so far. This glitch actually happens with the Bloodmoon expansion. To fix it, use Morrowind Code Patch (see above) and use the map expansion option.
Q: I had a version of TR previous to 16.09. When I switched to a new version, my saved games/mods went haywire. What happened?
A: With the 16.09 release, TR changed its data files over to Tamriel_Data. This changed both the name of the BSA/ESM and the CS IDs of every single object we use. Unfortunately, this caused all saved games and mods that rely on previous versions to be totally incompatible with newer versions. But don’t lose hope! To fix this issue, there is a patcher available to update references to old asset IDs to point to the correct new asset IDs. You may still need to update your saved game/mod with Wrye Mash/Bash to correctly rely on Tamriel_Data.esm instead of TR_Data.esm. Also, if your mod relied on TR_Preview… don’t! TR_Preview changes with each release and may break mods. Stick to the content of TR_Mainland for modding.
A: With the 16.09 release, TR changed its data files over to Tamriel_Data. This changed both the name of the BSA/ESM and the CS IDs of every single object we use. Unfortunately, this caused all saved games and mods that rely on previous versions to be totally incompatible with newer versions. But don’t lose hope! To fix this issue, there is a patcher available to update references to old asset IDs to point to the correct new asset IDs. You may still need to update your saved game/mod with Wrye Mash/Bash to correctly rely on Tamriel_Data.esm instead of TR_Data.esm. Also, if your mod relied on TR_Preview… don’t! TR_Preview changes with each release and may break mods. Stick to the content of TR_Mainland for modding.
The patcher is included in Tamriel_Data when you download it.
General Notes
![Morrowind gcd mod Morrowind gcd mod](https://i.ytimg.com/vi/8oqAP9x5BAA/maxresdefault.jpg)
- Due to its age, Morrowind occasionally has errors related to permissions. To fix them, install Morrowind someplace other than the Program Files folder and run it as an administrator.
- Tamriel Rebuilt is fully compatible with OpenMW. The installation process is the same, but you may need to import your ini before OpenMW will notice changes. Check the OpenMW site for details.
- If you notice something going wrong with your game, post on our forums or ask around on our IRC and Discord channels. The FAQ is also a good place to check. We have a bugtracker. Please specify what you did, and also please tell us if you’re using default Morrowind or OpenMW!
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Skill: Sneak |
---|
Governing Attribute: Agility |
Specialization: Stealth |
Increase: Successful Pick Pocket: +2.0 Avoid Notice: +0.25 |
The Sneak discipline is the art of moving unseen and unheard. Skilled sneaks are also adept pickpockets. Note that the skill does not improve simply from use and having the 'sneak icon' on the screen. Despite the icon display, the skill only improves when within the detection range of a creature where they would notice the player. Sneak is a very useful skill, as it allows for critical hits.
- 5Sneak Mechanics
Character Creation[edit]
The following races receive bonuses to their Sneak skill:
- +10 bonus: Bosmer, +5 bonus: Khajiit
The following classes have Sneak as a Major skill:
- Acrobat, Agent, Assassin, Monk, Nightblade, Scout, Thief
Morrowind Level Up Sound
The following classes have Sneak as a Minor skill:
Morrowind Level Up Mod 2
- Archer, Witchhunter
Morrowind +5 Level Up Mod
Trainers[edit]Sneak is the only skill with two master trainers: Ri'Shajirr at Shenk's Shovel in Caldera, and Wadarkhu at Druegh-jigger's Rest in Gnaar Mok. Other trainers of note are:
See Sneak Trainers for the complete list. Need for speed underground 2 mac free. | Books[edit]The following books will increase your Sneak skill: |
Factions[edit]
The following factions include Sneak as one of their favored skills:
- Camonna Tong (not joinable)
- Census and Excise (not joinable)
Sneak Mechanics[edit]
While Sneaking, a Sneak Check is performed periodically - once every couple of seconds for targets not in combat, to every few frames for targets that are actively looking for you. The chance that you can successfully remain hidden can be generalized as
(Player's Elusiveness - Target's Spot Chance)%
.Elusiveness[edit]
The Player's Elusiveness is equal to
(Sneak + Agility/5 + Luck/10) * (0.5 + Distance to Target/500) * (0.75 + 0.5 * Current Fatigue/Maximum Fatigue) + Chameleon Magnitude
Distance to target can be determined via the GetDistance Console function (bring up the console, click on the target, and type
GetDistance, 'Player'
).Spot Chance[edit]
The target's chance to spot the player while they are Sneaking is equal to
(Sneak + Agility/5 + Luck/10 - Blind Magnitude) * (0.75 + 0.5 * Current Fatigue/Maximum Fatigue) * Direction Multiplier
The Direction Multiplier is equal to 1.5 while the player is on either side or in front of the target, and equal to 0.5 while behind the target
Notes[edit]
- Unlike looking in owned containers, 'just looking' while pickpocketing is considered a crime and will get you a bounty if caught, as well as expelled if performed on a fellow faction member.
- Items may randomly not be visible in target inventories when pickpocketing while detected or with a low chance of success.
- Without an optional patch from the Morrowind Code Patch, pickpocket chance is effectively capped at 56% as it is rolled twice with a cap of 75% both when taking an item and when closing the pickpocket window. Item weight is also not factored in without the patch.
- Pickpocket chance is determined by the value of the item(s), your Sneak level, Luck, detection state (whether or not the hand-and-coinpurse icon is visible), and your target's Sneak level. Invisibility and Chameleon affect your detection state rather than pickpocketing directly, and despite governing Sneak, your Agility has no effect on your pickpocketing chances [verification needed — see talk page]. Your Sneak skill level has the largest direct effect on your pickpocket success chance; however, even at 100 Sneak, pickpocketing high-value items is nearly impossible. One easy way around this, assuming you can obtain a Fortify Skill effect for spellmaking, is to create a custom spell or enchant with one or more 1-second Fortify Sneak 100 on self effects, and cast it immediately before attempting a pickpocket. Do not include any other effects, an extremely high Sneak is all that is needed.
- If you are playing the base game without Tribunal or Bloodmoon, you will not be able to access a Fortify Skill effect and therefore must make a much stronger Fortify Luck spell or enchant. If you also have a low (<35 or so) sneak skill and find it hard to remain undetected, you may also need a Chameleon or Invisibility effect to remain undetected, and wait for the hand-and-coinpurse icon to show up before attempting to pickpocket.
- An exploit for auto-raising Sneak skill: Being undetected within observation range of an NPC will raise Sneak continuously. If playing on PC, the Morrowind Code Patch project allows the Sneak mode to be toggled. Otherwise bind Sneak to a convenient key and hold it down with a small and heavy object, such as a hammer. On the Xbox, you can simply double click the joystick down to enter an always-Sneak mode to get the same effect. Leave the game alone for a while and the Sneak skill will keep increasing, as long as one or more NPCs are within observation range and are not detecting you. If you want to be guaranteed to not be detected while you are away, you can stack constant-effect Chameleon to (ideally) 100. This trick will only work if NPCs or creatures are within visual range to detect you, such as in a room full of people, or a busy area with walking NPCs. If you have low Sneak from character creation, you will almost certainly need to train it first or use strong Chameleon effects for this to be viable.
- The 'drain and train' exploit also works for free skill increases from trainers, much faster, but requires your attention. Create a custom spell to drain sneak, 99 pts (or lower if you only want to train to a specific level) for 1 second, and use any Sneak trainer. This can be done with any trainer if you also fortify *their* sneak past their lowest skill they offer to train. This does not work with OpenMW.
- A less cheaty method is to Sneak up on animals outside of town. This can be dangerous since they will usually attack you if you fail. Sneaking up on Scribs is safe. Fortified Luck and/or Agility can make this technique very effective – it can increase your Sneak by 2 or 3 points if your Sneak skill is quite low.
- The Chameleon effect will help hide you while sneaking. This is best done by stacking items, spells, and potions to get 100 points of Chameleon.
- If you have a low Sneak ability and you want to raise it, you can search for a shop or another building with only one NPC. A prime example of this is Sellus Gravius in the Census and Excise Office. Find a position such that while you are in Sneak mode, sometimes the NPC will look over their shoulder if you Sneak behind them. Approach the NPC and wait for them to face you. The NPC will rotate to face you for a few seconds as you move around them. Rotate them away from your Sneak position.[verification needed — see talk page]
Bugs[edit]
- Pickpocketing doesn't take your stats into consideration properly (chance caps at 75% but is checked twice), making successful pickpocketing extremely difficult regardless of your Sneak Skill.
- This bug is fixed by the Morrowind Code Patch.
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